Menace (This creature can't be blocked except by two or more creatures
and your opponent's vanguard is grade 3 or greater
Whenever you reveal a basic land card this way
creatures you control gain first strike and trample until end of turn and can't be blocked by creature tokens this turn
Put the rest of the cards on the bottom of your library in a random order
Aurora Battle Princess, Seraph Clearlight: DZ Booster 11: Symphony of Might & Bloom Morningtide Menace (This creature can't be[ACT](VC RC)[1 Turn]:[COST][Soul Blast 1], choose one of your opponent's rear guards, and imprison it in your Prison. If you did not imprison a card, your opponent chooses a card from their drop, and imprisons it in your Prison [AUTO](VC RC): When this unit attacks, if three or more of your opponent's cards are imprisoned in your Prison, this unit gets [Power]+10000 drive +1 until end of that battle. Then, at the end of that battle, if this unit is on